Brand systems
Identity, visual direction, hierarchy and scalable applications.
I turn ideas into clear, functional and visually compelling experiences, products and visual solutions.
I connect strategy, visual language, form and technology instead of treating them as separate disciplines.
Identity, visual direction, hierarchy and scalable applications.
Web experiences, commerce, landing pages and interface direction.
Modeling, prototyping, spatial thinking and production workflows.
VR training, games in Unity and AI workflows for exploration and production.
Collaboration across design, commercial and technical teams.
Clear communication of ideas, decisions and design rationale.
Turning constraints and complex needs into practical solutions.
Comfortable moving between disciplines, tools and changing priorities.
Evaluating context before choosing the visual or technical response.
Taking responsibility from concept through execution and delivery.
Brand identities shown as complete visual systems: concept, logo, hierarchy, applications and digital behavior.

A learning brand designed to move with the speed of work.
The identity uses black, white and signal yellow to create immediate recognition. The Play symbol becomes the visual engine for content, campaigns, landing pages and motion.

Clinical information made clearer through design.
The visual system balances medical credibility with a lighter contemporary language. Turquoise drives recognition, white creates breathing room and hierarchy supports technical clarity.
Selected digital work where visual direction, structure and responsive behavior come together as one experience.


End-to-end creation of the IT Service website, from information architecture and responsive page structure to the complete visual language. I designed the UI, developed the visual hierarchy, created and selected imagery, and built graphic components and reusable visual assets.
Open project↗

Design and evolution of key parts of CertiProf's digital ecosystem: product pages, collection pages and program landing pages, with information hierarchy, UI structure, visual components and digital assets. I also redesigned the certification badges into a coherent, recognizable and scalable standard.
Open project↗

Complete creation of the CertiProf NOW website, translating the brand identity into a content-led digital experience for webinars, masterclasses and campaigns. I designed the site structure, page layouts and responsive behavior, and developed the visual direction, imagery and graphic components.
Open project↗Graphic communication for healthcare, organized as visual systems that can repeat, adapt and stay recognizable.










A hearing prosthesis workflow connecting 3D modeling, additive manufacturing and final adaptation.
01Geometry is refined digitally to prepare the piece for fabrication and fit.
02Additive manufacturing turns the model into a controlled physical part.
03The printed piece is reviewed as a real object before fitting.
04The prosthesis is adapted to the user in context.
Virtual-reality experiences combining 3D environments, spatial interaction and visual storytelling.

Design of immersive VR experiences that combine device interaction, spatial storytelling and on-site activation. The flow includes concept, environment thinking and testing with users.
Define the spatial objective and the user journey.
Build the 3D environment, scale and visual language.
Design movement, attention points and interaction.
Validate the experience with real users and headset use.
Forklift and lathe training built in Unity from the manufacturers' manuals. Every machine modeled in Blender and tested in the headset.
Forklift and lathe safety training built step by step from the manufacturers' manuals (Clark CQ20-30, Grizzly G4003G). A ghost operator demonstrates, guided mode explains, and evaluation mode fails a run on a critical error and lists every mistake.

Launch, orbit, descent and landing at Tranquility Base on NASA terrain data, with ten research points and Spanish narration.
Bring it to a planetarium →
The lathe module: PPE check, guided start-up and feed controls in a machine shop with marked safety zones.
For companies →
Proper extinguisher handling and choosing the right one for each fire, in an office with desk, waste bin and kitchen fires, plus a results panel that explains every mistake.
For companies →AR experiences where the camera reads the room and the game is built on top of it.

Kart racing on your real floor. The phone measures the play area, real objects become obstacles and the track is laid out around them.
Multiplayer hide-and-seek, horde survival and a four-player fighter. Characters rigged and animated, rendered here from the real game files.
Online hide-and-seek: hiders disguise as objects and imitate them with their own voice, with proximity voice chat and 3D audio, while hunters search the map.
A horde-survival spin-off on the same base: archers, swordsmen and snipers hold out against waves of zombies and their boss.
A four-player platform fighter with six elemental characters, each with its own ultimate. Online play, CPU opponents and rebindable controls.
I'm an industrial designer with a multidisciplinary approach spanning design, technology and visual communication. I turn ideas into clear, functional and visually compelling experiences, products and visual solutions.
Branding, web design, graphic design, 3D and VR. Based in Cali, Colombia, open to remote collaborations.