Industrial designer & digital creative

I design ideas, products and experiences where creativity and technology meet.

  • Design
  • 3D
  • Branding
  • Digital experiences
  • VR
  • Games
  • AI
Based
Cali, CO
Focus
Brand · Product · Digital · VR
Open to
Remote · On-site · Freelance
Julián Duque
Cali, Colombia--:--
Industrial Training VRMeta Quest 2
Brand · Web · 3DPortfolio 2026

I turn ideas into clear, functional and visually compelling experiences, products and visual solutions.

01 / Capabilities

Design as a system.

I connect strategy, visual language, form and technology instead of treating them as separate disciplines.

Brand systems

Identity, visual direction, hierarchy and scalable applications.

Digital design

Web experiences, commerce, landing pages and interface direction.

3D and product

Modeling, prototyping, spatial thinking and production workflows.

VR, games and AI

VR training, games in Unity and AI workflows for exploration and production.

People and collaboration How I work with teams, ideas and changing contexts

  1. 01

    Teamwork

    Collaboration across design, commercial and technical teams.

  2. 02

    Communication

    Clear communication of ideas, decisions and design rationale.

  3. 03

    Problem solving

    Turning constraints and complex needs into practical solutions.

  4. 04

    Adaptability

    Comfortable moving between disciplines, tools and changing priorities.

  5. 05

    Critical thinking

    Evaluating context before choosing the visual or technical response.

  6. 06

    Ownership

    Taking responsibility from concept through execution and delivery.

Programs and creative stack Tools I use in real production workflows

Design

  • AiIllustratorVector and identity
  • PsPhotoshopImage and composition
  • FgFigmaIntermediate

Web and commerce

  • ShShopifyWeb and commerce
  • ElElementorWeb building
  • GpGemPagesLanding pages
  • KjKajabiCourses and digital

3D, VR and video

  • BlBlender3D modeling
  • UnUnityVR and games
  • AeAfter EffectsBasic
  • PrPremiere ProBasic
  • CcCapCutBasic
  • SyStreamYardStreams and webinars

AI

  • MgMagnificGenerative AI
  • FlFlowAI audiovisual
  • HgHeyGenAI video
  • ChChatGPTIdeation and production
  • ClClaudeAnalysis and code
  • GmGeminiMultimodal AI
02 / Branding

Identity systems with a point of view.

Brand identities shown as complete visual systems: concept, logo, hierarchy, applications and digital behavior.

CertiProf NOW logo
01 / CertiProf NOW

NOW.

A learning brand designed to move with the speed of work.

The identity uses black, white and signal yellow to create immediate recognition. The Play symbol becomes the visual engine for content, campaigns, landing pages and motion.

Role
Visual direction
System
Output
Brand · Web · Digital
  1. ConceptA short, direct identity built around urgency, movement and content.
  2. Certification badgesHigh contrast, XL typography and yellow as a visual signal.
  3. ApplicationA modular language prepared for masterclasses, campaigns and web.
  4. Digital behaviorThe Play symbol structures transitions and visual rhythm.
Durgical logo
02 / Durgical

Durgical.

Clinical information made clearer through design.

The visual system balances medical credibility with a lighter contemporary language. Turquoise drives recognition, white creates breathing room and hierarchy supports technical clarity.

Role
Brand direction
Principle
Clinical precision
Output
Visual system · Digital
  1. ConceptA clean identity that communicates technology, trust and approachability.
  2. ColorTurquoise for recognition, white for breathing room and gray for hierarchy.
  3. InformationComplex clinical content organized through repeatable visual components.
  4. ApplicationA system prepared for technical, digital and commercial formats.
03 / Web design

Digital experiences.

Selected digital work where visual direction, structure and responsive behavior come together as one experience.

itservice.com.co
IT Service website on desktop
IT Service website on a phone
01 / IT Service

IT Service

End-to-end creation of the IT Service website, from information architecture and responsive page structure to the complete visual language. I designed the UI, developed the visual hierarchy, created and selected imagery, and built graphic components and reusable visual assets.

Role
Web designer · Visual designer
Scope
Site creation · UI · Visual assets · Responsive
Open project
certiprof.com/es
CertiProf website on desktop
CertiProf website on a phone
02 / CertiProf

CertiProf

Design and evolution of key parts of CertiProf's digital ecosystem: product pages, collection pages and program landing pages, with information hierarchy, UI structure, visual components and digital assets. I also redesigned the certification badges into a coherent, recognizable and scalable standard.

Role
Web designer · Visual systems
Scope
Product and collection pages · Landings · Badges
Open project
certiprofnow.com
CertiProf NOW website on desktop
CertiProf NOW website on a phone
03 / CertiProf NOW

CertiProf NOW

Complete creation of the CertiProf NOW website, translating the brand identity into a content-led digital experience for webinars, masterclasses and campaigns. I designed the site structure, page layouts and responsive behavior, and developed the visual direction, imagery and graphic components.

Role
Web designer · Visual direction
Scope
Site creation · Layouts · Imagery · Responsive
Open project
04 / Graphic design

Campaigns, not isolated pieces.

Graphic communication for healthcare, organized as visual systems that can repeat, adapt and stay recognizable.

Cytology sample campaign
Cytology sample campaign
Antibody count campaign
Antibody count
Pregnancy awareness
Pregnancy awareness
Athlete diagnostics
Athlete diagnostics
Pregnancy test piece
Pregnancy test
Health services promotion
Health services
Location and contact piece
Location and contact
05 / Product & 3D

From digital form to physical fit.

A hearing prosthesis workflow connecting 3D modeling, additive manufacturing and final adaptation.

  1. Digital model of the prosthesis01

    Digital modeling

    Geometry is refined digitally to prepare the piece for fabrication and fit.

  2. Prosthesis being 3D printed02

    3D printing

    Additive manufacturing turns the model into a controlled physical part.

  3. Printed physical piece03

    Physical piece

    The printed piece is reviewed as a real object before fitting.

  4. Final fit on the user04

    Final adaptation

    The prosthesis is adapted to the user in context.

06 / VR & spatial

Experiences designed to be entered.

Virtual-reality experiences combining 3D environments, spatial interaction and visual storytelling.

On-site VR activation
Virtual environment
Meta Quest 2 headset
Experience testing with a headset
X 04.31 / Y 07.28 · ROOM SCALE 360° · META QUEST 2
Featured VR experience

Immersive VR experience

Design of immersive VR experiences that combine device interaction, spatial storytelling and on-site activation. The flow includes concept, environment thinking and testing with users.

  • Virtual environment: a branded world built for immersion
  • Spatial interaction: movement, attention and interaction
  • Physical activation: the VR layer inside the real event
  • Experience testing: scale, navigation and clarity validated
  1. 01 / Frame

    Define the spatial objective and the user journey.

  2. 02 / Build

    Build the 3D environment, scale and visual language.

  3. 03 / Interact

    Design movement, attention points and interaction.

  4. 04 / Test

    Validate the experience with real users and headset use.

VR safety training

Machines you learn to run before touching them.

Forklift and lathe training built in Unity from the manufacturers' manuals. Every machine modeled in Blender and tested in the headset.

Engine
Unity
3D
Blender
Headset
Quest 2
Forklift, modeled in BlenderScroll to turn it
Lunar module at Tranquility Base
VR · Planetariums

Moon Landing VR

Launch, orbit, descent and landing at Tranquility Base on NASA terrain data, with ten research points and Spanish narration.

Bring it to a planetarium →
The full lathe in the VR machine shop
VR · Industry

Lathe safety

The lathe module: PPE check, guided start-up and feed controls in a machine shop with marked safety zones.

For companies →
Putting out a computer fire with a CO2 extinguisher in the VR office drill
VR · Any workplace

Fire extinguisher drill

Proper extinguisher handling and choosing the right one for each fire, in an office with desk, waste bin and kitchen fires, plus a results panel that explains every mistake.

For companies →
07 / Augmented reality

Games that play on your real floor.

AR experiences where the camera reads the room and the game is built on top of it.

AR Kart race on a real floor, seen through a phone
AR Kart karts AR Kart characters
AR Foundation · iOS · Android

AR Kart

Kart racing on your real floor. The phone measures the play area, real objects become obstacles and the track is laid out around them.

  • Plane detection measures the play area
  • Real objects turn into obstacles
  • Low-poly karts and characters modeled in Blender by script
  • Online rooms and a playable web version
Play the web version
08 / Video games

Games built in Unity.

Multiplayer hide-and-seek, horde survival and a four-player fighter. Characters rigged and animated, rendered here from the real game files.

PC · Online multiplayer

Don't Sneeze

Online hide-and-seek: hiders disguise as objects and imitate them with their own voice, with proximity voice chat and 3D audio, while hunters search the map.

PC · Horde survival

Don't Sneeze: Survivor

A horde-survival spin-off on the same base: archers, swordsmen and snipers hold out against waves of zombies and their boss.

In development PC · Android · Online

Elemental Brawl

A four-player platform fighter with six elemental characters, each with its own ultimate. Online play, CPU opponents and rebindable controls.

  • Water
  • Fire
  • Ice
  • Wind
  • Lightning
  • Dark
Players
4
Fighters
6
Shown
Marina
09 / Profile

I work where design thinking meets visual culture, technology and making.

I'm an industrial designer with a multidisciplinary approach spanning design, technology and visual communication. I turn ideas into clear, functional and visually compelling experiences, products and visual solutions.

Disciplines
Industrial design · Branding · Digital · 3D · VR
Approach
Clear systems, strong concepts, useful outcomes.
Location
Cali, Colombia
Open to
Remote · On-site · Freelance · Collaborations
Julián Duque in his studio
10 / Contact

Let's build something great together.

Branding, web design, graphic design, 3D and VR. Based in Cali, Colombia, open to remote collaborations.